![]() If you want to be a hero you should find out what causes 106 to deactivate without containing him. ![]() There are currently only four runs that get Ending 2 without containing SCP 106. There is currently no truly known way of deactivating 106 without containing him. Sometimes while playing, SCP 106 will be put into a "deactivated" state, even if you have not actually contained SCP 106. When you contain SCP 106, the game puts him in a "deactivated" state. I say that this ending is a stupid one because you can get Ending 2 without actually containing SCP 106. The only two requirements to get this ending are that SCP 106 is contained (or deactivated) and that the remote door control is turned off. Gate A Ending 2: This ending is a rather stupid one. The red numbers are "checkpoints" during the run. Follow the steps in "General Steps for all Any% Categories". Gate A Ending 1: To get Ending 1 for Gate A, the only requirement needed is that the remote door control system is turned off in the elecitrcal center, located in the Entrance Zone. After that, follow the route to get to Gate A. After you hear them spawn, go to the electrical center and turn off remote door control. Trigger the MTF to spawn by going straight after you walk into Entrance Zone. There are also two different spots in Entrance Zone that trigger the MTF to spawn, which is near the door to the right of the electrical center, and the door that is straight in front of you when you enter the Entrance Zone. When you enter the Entrance Zone, there are three ways you can go: left, straight, and to the right. You want to do this because if you don't, they will be blocking a doorway towards the end of Entrance Zone, making you unable to complete the run. In the Entrance zone you want to trigger the MTF before going to the Electrical Center. Step 3: Follow the route through the rest of Light Containment and through Heavy Containment. Get ready to pick up your items before the output door even opens (since you can pick up items through walls in this version, you can just wait for the items to teleport to the output section and not have to wait for the door to open). Once you have dropped all the items, head over to the Output door of SCP 914. To help reduce this problem, drop the gas mask first, and the keycard(s). Note that when you drop items on top of one another they usually tend to move far away from where you actually drop them. Wait for it to close, push up against the door and then drop your two or three items (Level One Keycard, Level 2 Keycard, and the Gas Mask). After that, go over to the intake door of 914. Step 2: After you open the doors to SCP 914, immediately go over to 914, set it to very fine, and the turn the key to turn on the machine. The reason the Level One Keycard has "(optional)" next to it is because you do not need to grab it, but grabbing it will increase your chances of getting an Omni Card from SCP 914 since you are trying to get the omni from either of two keycards and not only one keycard. ![]() Normally, this room can only be opened with the Level One Keycard, but you can skip opening the door and just grab the Level Two Keycard straight through the wall. Grab both items and then proceed to the next room, also known as the Light Testing Chamber. If you keep walking forward you should see the Level One Keycard on your left (optional), and the gas mask on a shelf to your right. Step 1: When you first spawn into the game, run forward into the next room and hang to the right. This is currently the fastest known seed that lets you beat the game the quickest. When your stamina meter is low feather your sprint by repeatedly tapping your sprint key.įor all Any% runs use the seed "118271135". General Tips- Try to never run out of sprint. ![]() Note that after every two times that you load a map, whether you load a game from the main menu or when you start a new run, the game will always crash. This is Part 1 (Any%) of 3 guides for speedrunning Containment Breach. This guide is a work-in-progress and may or may not be updated as time passes on.
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1/5/2023 0 Comments Night of revenge f95![]() Unzip the mod and put the folder named “game” from the mod into your “Milfy_City-0.6e-pc” folder. Last but not least, do you want to make your Milfy City game more festive for the holidays? The last feature I’ve added is the option to use winter and Christmas themed background location images for the rooms in the game! I’ve also made a few other improvements to the game that can be changed in the mod settings menu, such as adding the option to skip the game startup splash screens. This mod adds an in-game walkthrough for every character and event in the game Milfy City! The walkthrough menu contains dynamic guides that let you track your progress for each character and see the requirements needed to trigger their scenes and advance their story.Ī cheat menu has also been added which has cheats that allow you to disable mini-games, set your money to $9999, unlock all secret cards, and unlock all of the scenes in the scene gallery. – Added an option to skip minigames in the game options. – Fixed secret cards (2 new ones with Sara) – Added one missing scene at night with Celia with animations – Added 13 new animations with Caroline (Doggy/Cowgirl) Translation french V3ĭelete all game/scripts if you unren and game/tl/. Put the “patch.rpy” file into the “game” folder. Patch is adding incest content to the game. Genre: Ren’py, Visual Novel, Male Protagonist, Incest, Brother-Sister, Milf, Mom-Son, Big Dick, Blowjob, Sexy Lingerie, Doggystyle, Masturbation, Family Sex, Seduction, Voyeur, Titsjob, Fingering, Cumshot, Footjob, Teen, School While plotting his revenge, he’ll romance other characters at the school and at home.
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